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# glmark.sh
Let the test run or press ESC to abort.
It will take a couple of minutes
width 400 height 400 depth 24 0
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GLMark 08
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Enter screen width: Enter screen height: Enter screen bpp: Enter '1' for fullscreen '0' for windowed: ===================================================
OpenGL Information
GL_VENDOR: Brian Paul
GL_RENDERER: Mesa X11
GL_VERSION: 2.1 Mesa 8.0.2
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Precompilation
No Precompilation FPS: 120
Build list FPS: 74
Vertex array FPS: 141
Vertex buffer object FPS: 144
Texture filtering
Nearest FPS: 266
Linear FPS: 47
Mipmapped FPS: 63
Shading
Smooth shader model FPS: 74
GLSL per vertex lighting FPS: 74
GLSL per pixel lighting FPS: 73
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Your GLMark08 Score is 687 ^_^
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# glmark2
** GLX does not support GLX_EXT_swap_control or GLX_MESA_swap_control!
** Failed to set swap interval. Results may be bounded above by refresh rate.
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glmark2 2011.09
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OpenGL Information
GL_VENDOR: Brian Paul
GL_RENDERER: Mesa X11
GL_VERSION: 2.1 Mesa 8.0.2
=======================================================
[build] use-vbo=false: FPS: 21
[build] use-vbo=true: FPS: 21
[texture] texture-filter=nearest: FPS: 44
[texture] texture-filter=linear: FPS: 36
[texture] texture-filter=mipmap: FPS: 34
[shading] shading=gouraud: FPS: 10
[shading] shading=blinn-phong-inf: FPS: 6
[shading] shading=phong: FPS: 3
[bump] bump-render=high-poly: FPS: 3
[bump] bump-render=normals: FPS: 8
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 0
[pulsar] light=false:quads=5:texture=false: FPS: 25
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 0
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 6
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 5
[function] fragment-complexity=low:fragment-steps=5: FPS: 2
[function] fragment-complexity=medium:fragment-steps=5: FPS: 0
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 2
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 2
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1
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glmark2 Score: 10
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#
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